/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v2006                                 |
|   \\  /    A nd           | Website:  www.openfoam.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    location    "templates";
    object      wallOptions;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

wallFunction
{
    highReynolds
    {
        nut
        {
            type        nutkWallFunction;
            value       ${:VALUE.nut};
        }
        k
        {
            type        kqRWallFunction;
            value       ${:VALUE.k};
        }
        epsilon
        {
            type        epsilonWallFunction;
            value       ${:VALUE.epsilon};
        }
        omega
        {
            type        omegaWallFunction;
            value       ${:VALUE.omega};
        }
    }
    lowReynolds
    {
        nut
        {
            type        fixedValue;
            value       uniform 0;
        }
        k
        {
            type        fixedValue;
            value       uniform 0;
        }
        epsilon
        {
            type        fixedValue;
            value       uniform 1e-8;
        }
        omega
        {
            type        fixedValue;
            value       uniform 1e-8;
        }
    }
}


motion
{
    stationary
    {
        U
        {
            type        fixedValue;
            value       uniform (0 0 0);
        }
    }
    moving
    {
        U
        {
            type        fixedValue;
            value       ${:VALUE.U};
        }
    }
    movingMesh
    {
        U
        {
            type        movingWallVelocity;
            value       ${:VALUE.U};
        }
    }
}


// ************************************************************************* //
